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Classrooms of the Future X |
Learner-Centered Learning, Joe
Landsberger
|
Applications of Gaming to Learning,
Kurt Squire
Kurt Squire’s keynote presents work done in the education
arcade at the University of Wisconsin-Madison and Massachusetts Institute
of Technology, describing some of the emerging research in digital game-based
learning and outlining some of the key issues for the next generation
of research and development in games and learning. In the past 15 years, digital games and simulations have
gone from a niche, hobbyist pursuit to a vibrant international industry.
Many of today’s most pressing and vexing social, political, and legal
issues are playing themselves out through games (c.f. NYU
conference), as
Games are driving innovation in digital media, particularly around areas of real time simulation, virtual communities, virtual economies, and ideological expression in digital media. Today’s students are growing up with a digital media that most educators do not even have a base familiarity with, let alone understand. As Jim Gee argues, part of what makes games interesting is that they are long, challenging, and allow us to inhabit new identities. As such, games have a lot to teach us about learning and literacy. Further, a current generation of educational technologists is exploring how games might be designed to promote learning in specific areas. |